Why Are Puzzle in Survival Horror Too Easy
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Should Resident Evil puzzles be harder?
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However, ever since RE4 launched in 2004, the difficulty and quality of the puzzles has been lacking. The series used to be notorious for having convoluted puzzle design such as RE1 Remake's V-Jolt door code puzzle. But RE4 went in the other extreme with its puzzle design, which is to say that the game barely had any puzzles and the ones that were there were too easy.
With RE8, the puzzles were mostly bad imo. The solutions were usually written down in notes that were in the same room as the corresponding puzzle and the small environments & linearity made it trivial to find puzzle pieces when compared to a place like RE1's Spencer Mansion.
What do you think, era? Should Capcom bring back the challenging puzzles of classic RE games?
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Musubi
Unshakable Resolve - Prophet of Truth
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You can find bad examples at both ends of the spectrum. RE Zero had some pretty obnoxious puzzles that I think are detrimental to the enjoyment of the game.
On the other hand, RE3 (2020) had things like the subway puzzle which is almost insulting, like they think the person playing is braindead.
The puzzles in RE8 are at least somewhat entertaining. Yeah, they feel like bare minimum effort and could be better. RE2 (2019) had some nice puzzles that were simple but fun.
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Generally, I think you are good as long as you aren't push crates on top of pressure plates.
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the majority of players either: don't like being stuck on puzzles/get stuck on easy puzzles/hate puzzles. It is what it is.
Ive watched quite a few playthroughs of RE7 and RE8 and people STILL get stuck on those easy af puzzles.
Though I will say that the Lucas game in 7 was pretty decent. I liked that one.
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For the survival-horror titles like RE7? Absolutely, let's crank up the difficulty! I thought the original RE titles (with the exception of maybe RE3) had absolutely pitch perfect difficulty with their puzzles, and was especially impressed with Resident Evil (PS1) - for a game from 1996 I was expecting a lot of unfair BS but it was all challenging but solvable. I think it really adds to the atmosphere / horror, especially when you realise that you're missing a puzzle part on the other side of the level and have to start working out the best route to collect it while avoiding enemies.
- #20
RE8 did a decent job with optional puzzle rooms/wells and you can explore the village locked doors.
On the critical path they can just throw you off if they are too hard.
Around here I guess RE8 will be viewed as having really easy puzzles, for the casual crowd I'm not so sure.
Only way I want harder puzzles is if they do the silent hill thing and have puzzle difficulty
This would be good yeah
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Just leave the general public have fun in an "8 and under" mode, don't forget that one, otherwise there will be some problems of adoption.
I wouldn't want that to be a second run thing, since you'd have a general idea of the mechanics of the puzzle... and discovering the underlying mechanics is most of the fun, the execution seldom is.
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I actually assumed you had to know how to read sheet music for the piano one and my partner actually wracked her memory from playing many years ago to solve it...only for me to discover on a subsequent playthrough that not only does it show you precisely what key you're playing in correlation to the sheet, but you don't even have to get that shit right in one go xD
I mean I get it, this is a game meant to sell a bunch and not stump people like The Witness, it could still have used a bit more difficulty just the same.
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I agree. This would be great for all action games wih puzzles, imo.I think it'd be great if more games had Shadow of the Tomb Raider's difficulty options for individual aspects of the game.
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1. You can youtube a solution any time.
2. On lower difficulties you could get more hints. Or outright answers in an ingame notebook or something.
- Oct 27, 2017
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- Spain
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Village's overly easy puzzles did leave something to be desired though. I would not want them to hit Silent Hill levels of nonsense however or 3's fucking water puzzle.
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Why spend more than 5 or even 10 minutes to get a single moment of achievement, when other games satisfy that need much quicker and more frequent?
Take a look at what Silent Hill did in the 2000's. These games had some mind-bending, atmospheric, lore-building puzzles, and even seperate puzzle difficulty settings.
- #43
Hahaha exactly my sentimentsNo, fuck puzzles. If I want to solve puzzles I'd play Professor Layton.
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Puzzle is a really funny word now that I think about it.
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Although having Silent Hill puzzle difficulty settings would add a lot to replayablility.
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and an option for riddle difficulty like in Silent hill.
this will please both the speedrunners and the egg heads :)
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That said, while I've yet to play RE8, I did generally enjoy RE2R puzzles and thought they were an improvement over RE7 (granted, it is a remake but...). That level of puzzle solving could be a good compromise, given RE2R sold very well and is widely beloved and one of the highest reviewed RE games.
- #50
The ball labyrinths in Village have to be the biggest joke of all, I was like 'oh cool this'll be fun' and then immediately when I actually put the ball in each time I became more annoyed as they actually got easier throughout the game instead of harder.
Every other puzzle is like 'here's the solution' on a piece of paper in the same room. Why? Who does that actually serve?
People can say 'oh these games shouldn't be about puzzles' but frankly, they used to be, why should that be the thing we decide the series can't incorporate anymore? Here's a crazy thought, let's make them scarier and less about action like they used to be too, or reduce the batshitness of the plots.
Village is excellent, but the puzzles feel really pointless.
RE8s are significantly easier than any of the other current gen resident evil games.I like puzzles, so I wouldn't mind, but I think it's gonna be hard to strike a good balance between "mass market" style puzzles and "hardcore" style puzzles if you can catch my drift.That said, while I've yet to play RE8, I did generally enjoy RE2R puzzles and thought they were an improvement over RE7 (granted, it is a remake but...). That level of puzzle solving could be a good compromise, given RE2R sold very well and is widely beloved and one of the highest reviewed RE games.
As far as 'mass market' - youtube exists, people will use it. Worst case, you make a puzzle difficulty like silent hill. I always thought that was the best way to do it, as I think 'hard combat and easy puzzles' and 'hard puzzles and easy combat' are both very appealing options to large parts of the playerbase, and then you've got 'normal' all around folks and 'hard' for both folks as well.
Source: https://www.resetera.com/threads/should-resident-evil-puzzles-be-harder.427949/
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